A couple of years ago I developed a list of "big ideas" in the field of instructional design and technology. These are core principles that help define how people can learn with technology.
Here they are:
Big Ideas - Technology and Learning
http://carbon.cudenver.edu/~bwilson/Trends/BigIdeas.pdf
The good thing is, having a list of principles in one place. The bad side - no references to theories, theorists, or the literature. They're out of context. And no graphics or examples to help make them concrete.